[RO2/RS] Updates, News & Changelogs

This thread compiles and updates our forums with the latest news and changelogs in Rising Storm/Red Orchestra 2. If you catch or see any updates or news about the game, anywhere, feel free to post below with the information and the links!


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(In case you're wondering how come this thread is bigger than A3 or DH, it's because I had this thread going on at the old forums).

Table of Contents

  1. January 13th, 2015 - 9,3MB
  2. November 18th, 2014 - 781.7MB
  3. September 23rd, 2014 - 3,1GB
  4. July 30th, 2014 - 6,6MB
  5. May 18th, 2014 - 338,5MB
  6. May 12th, 2014h, 2014 - 400MB
  7. April 21st, 2014, 2014 - 8,5GB

January 13th, 2015

(Source)

We are pushing live a required small update for client and servers (both will need to update before they can connect to each other).

  • Fixed an issue where servers would crash when traveling away from some Rising Storm maps
  • This update addresses some security issues

November 18th, 2014

(Source)

NEW MAP

  • Added Demyansk

After the original attempt to encircle the German forces at Demyansk, German troops managed to hold open a supply corridor and set up a strong defensive line. The German army kept the corridor open in hopes it would it would draw forces away from other parts of the front. Their strong defensive positions made this battle long and costly before the German forces finally pulled out.

UPDATED MAPS

  • Gumrak - Added T-70 and Panzer III tanks to the map.
  • Barashka - Added T-70 and Panzer III tanks to the map.

BUGS FIXED

Maps

  • Fallen Fighters - Fixed reported exploit
  • Barracks - Fixed reported exploit

Campaign

  • Fixed a bug that would allow Russians to spawn with the MG-42 and allow Germans to spawn on them

General

  • Fixed a bug that would allow users to minimize or turn off weapon bob

Comments

  • edited April 2015

    September 23rd, 2014

    (Source)

    And the next update for you: Armored Assault!

    We are now providing another free update to RO2/RS. This time, new vehicles, weapons and contest-winning maps!

    • German MG 42 Light Machinegun
    • Soviet T-70 Light Tank
    • German Panzer IIIM Light/Medium Tank
    • Contest Map: Kobura - Americans defending a jungle airstrip in Burma against ferocious Japanese assault
    • Contest Map: Tula Outskirts - a remake of an old favorite from RO1, with Germans attacking dug-in Russians
    • Updated map for new tanks: Arad 2 now updated to showcase the new T-70 and Pz III



    We've also simplified the purchasing: from here on, RO2 purchases on Steam will contain the full Rising Storm game. Price has been adjusted so they are all the same now. Should put an end to any confusion over which one to buy...



    New Weapon

    • Added MG42 as veteran unlock for the Axis MG class (belt version as default in classic)



    New Official Custom Maps

    • Kobura · Japanese attacking US defensive positions through jungle, streams and ruins.
    • TulaOutskirts · A re-make of a classic map from the original Red Orchestra - a tough assault for the Germans through forest against prepared Russian positions.



    2 New Tanks

    • Russian T-70 light tank - small, fast 2-man tank with a 45mm cannon, but lightly armored.
    • German Panzer III - smaller version of the Panzer IV, equipped with a 50mm cannon.



    GENERAL GAMEPLAY

    Tanks

    • In T70 you need to go outside of your gun sight to reload as the gunner is the reloader
    • When a tank shell deflects on a tank it now visibly bounces of the tank
    • You can differentiate between a shattered round (a lot of sparks) and a deflected round (simply bouncing off)
    • PzIV no longer puts the player in the unhatched position when he changes to the dead commander's seat
    • Tank commanders can now give movement voice orders to human tank drivers (early implementation, works exactly the same the orders you give to bots)

    Transports

    • Sd.Kfz. 251 can now hold 8 crewmembers, and 6 passengers in the back
    • Transport drivers no longer start unbuttoned and do not revert to being unbuttoned when they switch back to the driving position

    Anti-Tank Rifles

    • Reduced the effectiveness of the anti-tank rounds when they shatter (makes them less effective against high hardness tanks)
    • Reduced the base penetration power of the German PzB AT-Rifle round.
    • Removed PzB from Allied Anti-Tank role as veteran/hero unlock

    Controls

    • Added "Walk" to controls menu, allowing players to move more quietly in CD & S&D
    • The crouch key will now make you move down in spectator mode (needs to be tested with the toggles)
    • Pressing the jump key when prone or crouched will make you stand

    Webadmin

    • You can now set it up that a recently played map cannot be immediately played again



    BUGS FIXED

    Tanks

    • Tank selections are no longer disabled on the class selection menu if the player has a battlefield commission
    • Selecting a tank crewman now accounts for locked tanks and only displays available tanks that actually have open slots in them
    • Fixed tank selection bug where the menu wouldn't accurately reflect the selected tank if the first tank type in the list was full
    • When selecting a vehicle crew role, the available tanks now display the total number of available tanks for the chosen role and the number that have already been taken
    • Tank crewman total taken count on role selection menu now shows the correct number of roles taken
    • Fixed tank crewman role showing an incorrect number of available tanks (lower than it should have been)
    • Tanks that are full no longer disable on the role select menu if you're attempting to select a tank that you're already in (allows reselecting same tank for changing locked/unlocked status)
    • Fixed one cause of tank crewmen spawning into locked tanks
    • When you join a tank as a crewmember, already existing tank bots won't be shown on top of the real player anymore
    • Fixed tank crewmen failing to spawn while their tank is still sitting on the spawn point in maps with small numbers of tank spawns
    • Being killed in a tank while sitting on your spawn point in a map with limited vehicle spawns will no longer result in the vehicle's death
    • Fixed issues with seat switching between non-driver seats in tanks
    • You can now see vehicle mesh animations when vehicle crew players use interaction points
    • Fixed tank crew death animations not playing.
    • Tank drivers who are killed while unhatched will now correctly play the death animations for people outside the tank
    • Changing seat while in a tank should no longer make you briefly clip through the tank.
    • Switching to the commander seat in Panzer tanks from a non-driver seat no longer results in the player floating to the unhatched position
    • Fixed a bug that caused certain anti-tank rounds to shatter more often when armor was already damaged
    • Changed the lower side armor on the T-34 to non-high hardness
    • Tank tread sounds now play as expected when in reverse
    • Panzer commanders can no longer turn the tank turret with a mouse click if the gunner is dead
    • Panzer commanders can no longer turn the tank turret with a mouse click if there's a human in the gunner's seat
    • The hatch down animations will now play correctly when a Russian tank player switches out of the commander seat while unhatched
    • Changing seats in a tank to the seat of a dead player will no longer make a dead player appear on top of you as the transition starts
    • Fixed only one tank crewman being able to spawn in your tank if the role is chosen via the Class selection menu (rather than the Squad selection)
    • Fixed reloading of alternate tank ammo not animating the reload icon

    Transports

    • Fixed Infantry hints showing up in transports
    • Sd.Kfz. 251 looking into the side-viewport no longer lock the view forward if the front hatch is open
    • Exiting a transport while performing a hull MG reload no longer results in the player being unable to prone, crouch, lean or take cover
    • Fixed a button on the UC floating in the air

    Hud

    • Fixed Time Remaining and Reinforcements Remaining text not being correctly located in Eyefinity mode

    Webadmin

    • Fixed some issues with S&D settings in webadmin not working or being inverted
    • Fix for inconsistent/incorrect WebAdmin settings when switching between RS and RO2

    Maps

    Myshkova

    • Fixed falling through bridge

    Hanto

    • Fixed Squadleader 3 showing up as a sniper

    Maymayev kurgan

    • Destroying the destructable objectives no longer give negative points to the attackers

    Rakowice

    • Renamed squad 5 in both teams to 'marksman' as this is the purpose of the squad, and avoids confusion when its activated before previous squad numbers
    • Removed empty tank fireteams for both teams
    • Resolved bug where event messages do not scale or center correctly on low resolution
    • In addition the message is offset to the top so that is is not in front of iron sights anymore for players with low resolution
    • Fallen Fighters
    • Fixed floating cover
    • Fixed being unable to walk over curb
    • Reworked cover on the trams, removed path blocking volumes around them which were causing cover links to build incorrectly
    • Reworked large building near first allied spawn
    • Blocked off small area player could clip through building

    Phosphate Plant

    • Fixed clipping through ceiling when exiting fixed MG
    • Fixed a few terrain gaps
    • Blocked off damaged train carts with blocking volumes
    • Fixed instance of screen shaking when using a cover node

    Bridges of Druzhina

    • Added missing destroyable object icons
    • Adjusted map bounds to more logical positions
    • Blocked off supply boxes with missing collision

    Coldsteel

    • Recentered the map to address shots missing the further away from origin

    Arad2_MCP

    • Added changed role loadout only Tank Commander and Squad leader now have a T34/PZIV regular tank commanders have the light tanks T70/PZIII
    • If you hold 3 objectives the 2 closest to your spawn lock down
    • Lowered the water level so you can no longer submerge using your tank
    • Fixed the artillery floating in the sky and not always impacting on the ground
    • Fixed black emitters and smoke on ATI/AMD graphics cards



    KNOWN ISSUES

    • If you once lock your tank, you can't unlock it unless you rejoin the server
    • PZIII bots do not move forward, and if you use your F-key you do not move forward
    • Brewing currently gives a lot of compressed textures

    July 30th, 2014

    (Source)

    A small 6.6 MB update is going out for all RO 2 clients (sever update not required) at this time. This update addresses a recent crash that many users have experienced on first server load or map change.


    May 18th, 2014

    (Source)

    A required server update for Rising Storm/Red Orchestra 2 is now available. This patch addresses the following:

    • refined gameplay, balance, and cover on map OtoriShima
    • fixes for server crash hacks/exploits
    • fixes for hit detection hacks/exploits
    • when players are vote kicked from a server they are now session banned and cannot return immediately
    • Added a new setting to allow server admins to tune the minimum kick votes required to kick a player from the server. This can be found here in ROGame.ini:
      [ROGame.ROVoteCollector]
      MaxKickVotesNeeded=10
    • Added a setting in ROGame.ini to allow server admins to prevent users that have a VAC ban in any game from being able to join their server. This is defaulted to off. The settings can be found here:
      [ROGame.ROSteamUserBanned]
      KickForVACBan=false
      KickForVACBanNum=0
    • To enable this setting set KickForVACBan=false. If KickForVACBanNum=0 then players with any VAC bans at all will be kicked from the server. If KickForVACBanNum is set to 2 or greater than that will be the number of VAC bans the user can have in any game before being kicked. The recommended setting to ensure no VAC banned users can join your server is:
      [ROGame.ROSteamUserBanned]
      KickForVACBan=true
      KickForVACBanNum=0



    Please keep in mind, you will need to start your server at least once for these setting to appear in the ROGame.ini (or you need to add them manually). The server must be restarted after these ini changes are modified or added to take effect.

    There is additional unlisted hack/exploit prevention in this update, but due to the nature of hacking we will not be going into detail on those items. If you encounter any unusual issues with this update please report it either on this mailing list or on the RO2 support forums here:

    http://forums.tripwireinteractive.com/forumdisplay.php?f=78


  • edited April 2015

    April 21st, 2014

    (Source)

    2 new Transports

    • Universal Carrier & Sonderkraftfahrzeug 251 (SDKfz 251)
    • Winter and Summer textures
    • New Achievements
    • Transports implemented in 3 maps Arad, Barashka and Rakowice

    New Gametype S&D

    • 9 maps modified to work for SD (4 RO2, 5 RS)
    • 1 completely new map SD-Warehouse (for RO2 - Official Custom Map)
    • New achievements
    • Added a new bind '=' to drop the bomb in the game binding menu

    New RS map Maggothill

    • Merrill's Marauders, made up of a series of light infantry assault units (lacking heavy weapons), was ordered to take up position at Nhpum Ga and hold it against attacking Japanese forces in April of 1944. Ill equipped for this holding action, the Marauders were put under siege and often time surrounded by the Japanese.

    Faced with poor health conditions and limited supplies, the Marauders managed to hold. At the end of the battle, 400 enemy were confirmed dead with 57 dead marauders and hundreds more wounded or incapacitated.
    - Modes Supported: RSFF, RSTE, RSCD, RSSD

    Brewing system

    • After Brewing their map once, custom mappers shouldn’t have to brew their maps after future game updates
    • Testing has shown some existing cooked maps will work under the new system, but others have shown errors (such as missing textures) and will need to be brewed to have them corrected

    MCP Winners

    • Phosphate Plant
    • Myshkova River
    • Otori Shima

    Fixed Tank bugs

    • T-pose bots should no longer show up (fixed for 5 different variations)
    • Fixed vehicles staying in the wrong DepthPriorityGroup after a player finishes spectating (tanks could be seen as always on top of everything)
    • Changing position in the driver's seat of a vehicle no longer breaks the ability to switch to that seat
    • Vehicle Teamkill and Vehicle Kill Assist kill messages now display the correct text label (previously both said "Kill Assist"
    • Fixed tanks shooting off to the left when trying to shoot near an object between you and where you were aiming the cannon
    • Fixed inability to spawn in tanks as certain roles at times
    • Fixed tanks often getting stuck on objects
    • Fixed that firing HE/AP removed ammo from the MG as well
    • Made the spawntank cheat not spawn a tank stuck on the front of your tank
    • Fixed issue that makes you unable to look around on a non standard aspect ratio
    • Fixed log spam when at a resupply point
    • Fixed log spam when changing seats in a vehicle
    • When hitting an object with your tank you now hear the impact hit sounds
    • Fixed players getting insta-banned if they hit a friendly tank
    • Fixed players getting insta-banned if they drive over a friendly with a tank
    • Fixed cases of seeing tankers inside your tank without a head
    • Fixed cases of seeing the people sitting inside a tank appear through the outside of tank
    • Vehicles with a broken transmission can no longer turn
    • Destroyed T34's in non-winter paint no longer display ultra blurry, low res textures
    • Fixed spectator camera jerking around when someone changes seat
    • Tanker bots can now be removed as expected when using the KillBots() command or the Remove Bots function in WebAdmin
    • Added new setting FriendlyFireHitVehiclePunishScale to reduce instances of one-hit-bans for hitting friendly vehicles
    • Vehicle broken transmission sound no longer starts and stops abruptly. It fades in and out
    • Damaging an undamaged vehicle armour plate in an armour zone that is already in a heavily damaged state will no longer reset the zone's health back to a higher value
    • Players in vehicles should no longer be prompted to resupply MG soldiers outside the vehicle
    • Vehicle crew and passengers will now always play the correct death animation for the position/stance that they were in on death, rather than always using the one for the default position
    • Changing seat position while holding the fire button on a vehicle MG spot will cease firing as soon as the transition starts or the player is killed
    • Tank Icons on the overhead map now correctly scale with the resolution of your monitor (making them no longer appear huge on low res monitors, or tiny on high res ones)

    New Tank features

    • Server ability to force players to fire the current shot before they can reload a different kind of ammo
    • Added ability to bind the rotating of a tank turret to happen by keyboard instead of mouse in the default config files (this is currently unsupported functionality but can be found commented out in the defaultroconfig.ini file. This was done as an internal test to see what it would take to do keyboard controls properly and is this config is built off community work.)

    Campaign

    • Fixed bug where roles appear to be available but are not selectable (in campaign)
    • Fixed bug that allowed players to spawn on enemy squad leader when teams were swapped
    • Fixed incorrect icons in the campaign window
    • Fixed the chat automatically scrolling back to the beginning when voting over a territory
    • Pacific campaign map in WebAdmin now matches the one in game (was previously scaled differently)
    • Fixed incorrect spelling of the Pacific Campaign territory "Volcanoes"

    Weapons

    • Weapons now track ammo on both the client and the server, stopping players to fire more shots with a weapon than the mag contains
    • Fixed knee mortar reload sounds ignoring volume settings
    • Re-ranged the knee mortar to stop it from firing short
    • Bolt action rifles no longer lose shell ejections after performing a full reload
    • M1 Garand empty clip ejection no longer stops at random intervals
    • Players of the Japanese in RS can no longer get effectively unlimited booby traps
    • Players can no longer initiate a reload if they're bandaging
    • Fix for circumstances causing the player viewpoint to float above where it should be for machine gunners
    • Fixed the interruption of MG barrel change not stopping the 3p animation from playing, or preventing the code from swapping the barrel over regardless
    • Fixed machine gunners being able to unlock movement during pre-game countdown
    • Fixed Heavy machine gun ammo getting out of sync with the server when firing in fully automatic
    • Adjusted pivot points on RS MGs, so that they no longer allow the player camera to rotate behind walls
    • Fixed exploit that allowed iron sights to be raised instantly
    • You now correctly hear footstep sounds, when holding the fire button while moving around with a katana.
    • Fixed cases of deployable weapons creating T-posed soldiers or "Jazzhands"

    General

    • Fixed the ability to join a full team by going spectator first and then selecting the team
    • Fixed bug that had AI being added to the wrong team when a player logged out, leading to a server crash if the other team's roles were all filled
    • Fixed exploit where footstep sounds could be disabled
    • RO2 level up messages no longer incorrectly play RS sound effects
    • Added new handling to allow native VOX for "no valid artillery target" messages when Native Voices is enabled
    • Switching to Axis spectator from the Axis team while online will no longer cause everyone in the server to speak using Allied voices
    • Teamchat messages in the campaign menu chat box now have a prefix of (TEAM) so that their teammates know that it's a private team message rather than a public one
    • Fixed a bug that limited the number of bots that could join a game
    • Fixed an issue where the camera view target would be set to the wrong thing
    • Fixed issue where reinforcements kept resetting after players have begun spawning
    • Fixed Allied players can say "argh i’m hit" with native audio from the Axis perspective
    • Automatic hint for Banzai charging should no longer appear for German soldiers
    • Selecting a role via the "Join a Squad" menu while the pre-game countdown is underway will no longer result in an un-possessed pawn at spawn

    UI

    • Map/Kick/RoleKick voting menus should no longer reset to the top every time another player casts a vote
    • Germans now see that they have to type np to forgive instead of kp
    • Commander orders icons on the overhead map now clamp to the edges of the visible map when zoomed in, rather than overflowing onto the rest of the HUD
    • Commanders now see orders icons offset correctly on the overhead map when zoomed in
    • Fixed options in Steam Workshop menu being clipped off the bottom of the screen (and therefore unusable) while using non standard aspect ratios
    • Fixed inconsistent uppercase vs lowercase role names on the pre-game ready screen
    • Fixed bug where incorrect realism mode was displayed when mode and map changed by webadmin
    • Fixed objective and player spotted icons in the World Widget (HUD overlay) being located incorrectly while using non standard aspect ratios
    • Added <> brackets s to hints where a key press is required

    Map changes

    • All official custom maps now have a more standardized squad unlock system, so that in low player/clan matches you do not end up with too many smgs etc.
    • Custom map names now appear on the loading screen rather than just "Custom Map"
    • Fixed misplaced tactical view ammo icons for most MCP custom maps.

    Arad2

    • Moved infantry spawns closer to the villages.
    • Added AT rifles to all ammo locations around the objectives.
    • Fixed matinee tracks for recon planes - lifted their altitude.
    • Cover improvements
    • Multiple buildings opened up for infantry
    • AT rifles placed at ammunition supplies
    • Added Transport Spawns

    Barashka

    • Changed North and South Village capture times from 15s to 30s to promote better fights over the final objectives
    • Marksman roles now show up with less than 16 players
    • Fixed elite assault roles not having classic mode overrides
    • Cover improvements

    Bridges of Druzhina

    • Re-centered the map which should reduce/eliminate cases where weapons would be inaccurate at range
    • The radio on the first bridge now works for both teams.
    • All roles have been redone from scratch hopefully fixing the invisible ppsh/ or the ptrs looking ppsh bug.
    • Cover improvements.

    Coldsteel

    • Re-centered the map which should reduce/eliminate cases where weapons would be inaccurate at range

    Gumrak Station

    • Added squad names

    Mamayev Kurgan

    • Fixed cover in one of the initial pillboxes to allow MGs to properly deploy

    Myshkova River

    • Cover improvements

    Rakowice

    • Cover improvements
    • Made changes so tanks can no longer easily get stuck in the trenches
    • Messages, about events moved up from the center of the screen so they are less likely to be blocking your view

    Betio

    • Minor collision fixes
    • Removed ability to win 2 rounds instantly

    Guadalcanal

    • Fixed players flying into the sky if you kill them in the underground airfield bunker
    • Fixed an invisible wall near the Red Cross objective

    Iwo Jima

    • Changed tessellation distance to help reduce terrain related exploits

    Kwajalein

    • Cover improvements
    • Issues that can no longer be reproduced (likely fixed by some other change)
    • Selecting the TT33 lvl25 makes you spawn with only 1 weapon
    • Selecting the SVT40 Sniper lvl50 no longer crashes your game (and your entire team)
    • Issues with the lvl 25 pzb rifle
    • When deploying when prone your character moved up into the air
    • No visible muzzle flash
    • Bullets hitting nearby objects when the player was aiming further away

    Crash Fixes

    • Fixed several of the most common crash reports that came in
  • Hopefully there comes some news about the future of RO2/RS after TWI gets that damn KF2 out tomorrow :P

  • Maybe they put in some Japanese and American tanks and some bazooka :)

  • @"Cpl. Vlad" said:
    Maybe they put in some Japanese and American tanks and some bazooka :)

    Because they've been so good to us up until now.

  • edited May 2015

    Rising Storm is for 4,49€ at Humble Bundle store. This limited time offer will be gone in 01:04:30:00 from the time of this post. (Days/Hours/Minutes/Seconds)

    https://www.humblebundle.com/store/p/risingstorm_storefront

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