Rising Storm 2: Vietnam

edited September 7 in Public Discussion

Seems the next DLC/standalone will be taking place in the Vietnam era!

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    YYYYYEEEEESSS!!!!!!!!! YYYYYYEEEEEEEEEESSSSSSSSS!!!!!!!!!!!!!!!

    FINALLY

    WOOHOO AMAZING

    I WANT NOW PLZ.

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    It ain't me, it ain't me, I ain't no fortunate son...

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    I'm just wondering, is this perhaps why In Country decided to go stand alone?

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    This is going to be a standalone from what I've read, not in fact a DLC.

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    I wonder what this means for future support for RO2/RS. :/

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    Excited

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    Oh ya, completely missed the "Rising Storm 2" part. Damn that's cool.

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    @"PFC Jenssen" said:
    It ain't me, it ain't me, I ain't no fortunate son...

    I see a red door and I want it painted black...

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    edited June 2015

    @"Cpl. Fritz" said:
    I wonder what this means for future support for RO2/RS. :/

    Quote from Yoshiro:

    We aren't done with RO 2/RS just yet. But RS2: Vietnam has been an evolving project that started as one thing, and has ended up someplace different at someplace else.

    Source

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    As long as I get to fire a weapon I will be playing.

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    @"PFC Boelter" said:
    As long as I get to fire a weapon I will be playing.

    Unless your AIT is "USO Entertainer"

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    Very intresting! I hope they make a good game!

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    I'm excited to test out those M16's and M60's :D

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    I guess I could dance around for the troops to entertain!

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    Damn excited for this. Btw PFC Boelter you better dance or else! ;)

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    edited June 2015

    About standalone vs DLC:
    RammJaeger said:

    Rising Storm 2: Vietnam is a standalone new title, it won't require RO2 or RS to play. We're not ready to release additional details at this time, but stay tuned and more info will be coming.

    About console release (lol):
    Rammjaeger said:

    I won't say we'll never do a console release of RS2, but currently it's being developed exclusively for the PC. We are already bringing a UE3 game to consoles with KF2, but it was designed from the beginning with the ability to use console controllers in mind.

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    Excited, but hopefully it won't turn into a Battlefield-like game. We all trust you, Tripwire!

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    Wat is ak on lvl 50? Bajonett double mag? who knows...
    MAYBE EVEN A UNICORN BAJONETT

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    ^^^ NO.

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    ERMAGAWSH HOW DID I MISS THIS!!!!! I need this in my life >->

    Will be interesting to see how the 29th approaches this game.

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    edited January 2016

    Update Jan 13, 2016

    talks about the update of squads will work. (looks like it will be just like the game squad), Possible battlefield changes. And hints at making the game harder to aim. Also, there appears to be a live stream of the game coming up this week on http://www.twitch.tv/tripwireinteractive

    http://steamcommunity.com/games/418460/announcements/detail/987779833530142354

    http://www.tripwireinteractive.com/news/rising-storm-2-vietnam-update!.aspx

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    The biggest problem is, it's still on UE3. and the new squad system is not new at all, we already can join a squad and pick any role in RO2 and RS!

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    edited March 2016

    Another new clip of "The Thumper"

    http://media.tripwirecdn.com/022416/m79.webm

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    edited March 2016

    First real footage of gameplay:

    A bit disappointing, graphic wise it looks worse than Killing Floor 2! Also noticed the same animations from RO2/RS and the same American voices, could be placeholders but still. I also don't really get a Vietnam vibe out of the maps, they just look like... random jungle maps.

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    edited March 2016

    Alot of the voices were confirmed to be placeholders in their last forum Q and A same with some of the animations. Please keep in mind this is all still alpha. From most the comments on the forums those maps looked well received. I thought they looked pretty good. My big concern is how foliage will work in this game compares to ro2 with the dissapation.

    This is still the unreal 3 engine, I'm guessing everything will look and feel very familiar to all us hardcore players. That's just how it is. They need to build a game to attract new players as well.

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    edited March 2016

    "We’ve had an exciting weekend between us at Antimatter Games and Tripwire with the release of our first gameplay trailer (featuring real alpha footage)! For those who haven’t seen it or those who want to watch it again take a look below:

    Now many of you have been picking apart what was seen in the trailer and I want to go ahead and confirm those items. Weapons that haven’t been seen before include:
    Grease Gun
    M60
    SKS
    MAT 49
    M14
    XM21

    We’ve confirmed the RPG 7 as well. You can check out some more of these items on the updated Steam store page: http://store.steampowered.com/app/418460/

    Also shown off was a new feature - stock folding on Grease Gun (as well as the MAT 49) which allows players to choose to fold in their stock for tighter fights and aim down the gun instead of the sights.

    Mentioned previously (and in the trailer) that what we showed off was an Alpha Work In Progress. And we mean it, we want to let players know the state of the game (not a faked trailer like many titles do). Part of that was in the audio work with the trailer using placeholder items, many from Red Orchestra 2 & Rising Storm. We actually have our weapons recording session for Vietnam this month.

    The last thing I want to show today is a comparison on weapon handling between the AK and M16. The following two webm’s show hipped and aiming as well as uncontrolled and controlled recoil shots."

    http://media.tripwirecdn.com/031116/akrecoil.webm

    http://media.tripwirecdn.com/031116/m16recoil.webm

    By Yoshiro


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    I really hope they add more oomph to the weapon recordings, the RO2/RS weapons lacked so much power. Only the MG42 had a good sound.

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    I agree, that sound better be sexy!

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    All and any new features aint going to matter one bit if they dont fix their engine and stability/quality problems.

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