DH and Ticks

Great game impacted on certain maps by overpowered cpu.

If this is a 3.5 Ghz cpu, then even 56 max players is optimistic.

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    Not really sure what you are getting at here. Could you elaborate please?

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    The 29th battalion server is having trouble keeping tickrate at a playable level. Certain maps with 50+ players is showing high pings due to cpu load. Under high load ticks drop making the game a lag fest of teleporting players. Tripwire suggests at least 3+ ghz for 64 players and dh may be even more demanding. Reduce the max players to allow for a better experience.

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