Great game impacted on certain maps by overpowered cpu.
If this is a 3.5 Ghz cpu, then even 56 max players is optimistic.
Not really sure what you are getting at here. Could you elaborate please?
The 29th battalion server is having trouble keeping tickrate at a playable level. Certain maps with 50+ players is showing high pings due to cpu load. Under high load ticks drop making the game a lag fest of teleporting players. Tripwire suggests at least 3+ ghz for 64 players and dh may be even more demanding. Reduce the max players to allow for a better experience.
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